Book, Chapter
Carlson, K., Corness, G., Sun, P., Corness, G., & Sun, P. Toys and Playful Devices : A Case Study. Foundations in Sound Design for Embedded Media (2019)
Corness, G., Carlson, K., Sun, P., Carlson, K., & Sun, P. Interfaces for Sound Installation. Foundations in Sound Design for Interactive Media (2019)
Carlson, K., Corness, G., & Sun, P. Case Study: Toys and Playful Devices. Filimowicz, Michael (EDs), Foundations in Sound Design for Embedded Media. Routledge (2018)
Antle, A., Corness, G., & Bevans, A. Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. England, David (EDs), Whole Body Interaction. Springer London (2011): 7--18.
Antle, A., Corness, G., & Bevans, A. Springboard: Designing image schema based embodied interaction for an abstract domain. Whole body interaction. Springer (2011): 7--18.
Conference Proceeding
Corness, G., & Carlson, K. Physical Time: A Model for Generating Rhythmic Gestures Based on Time Metaphors. Proceedings of the 7th International Conference on Movement and Computing (2020): 1--6.
Carlson, K., Corness, G., & Sun, p. Active Listening: Encouraging Sound Awareness Through Tangible Sonic Toys. Proceedings of the 18th ACM International Conference on Interaction Design and Children. ACM (2019): 334--338.
Carlson, K., Alaoui, S., Corness, G., & Schiphorst, T. Shifting Spaces: Using Defamiliarization to Design Choreographic Technologies That Support Co-Creation. Proceedings of the 6th International Conference on Movement and Computing. ACM (2019): 17:1--17:8.
Corness, G., & Carlson, K. Embodied Intention: Robot Spinal Initiation to Indicate Directionality. Proceedings of the 6th International Conference on Movement and Computing. ACM (2019): 6:1--6:4.
Corness, G., & Carlson, K. Physicalizing Time Through Orientational Metaphors for Generating Rhythmic Gestures. Electronic and Visual Arts London (2018)
Journal Article
Corness, G., & Carlson, K. Deconstructing Gesture: Investigating Embodied Motion. The International Symposium on Movement and Computing. ACM (2019)
Corness, G., Carlson, K., & Buckley, Z. Explorations in a Classroom Context of 3D Audio for Game Environments. The Future of Audio in VR Workshop IEEE VR. IEEE (2019)
Carlson, K., Sun, P., Cuykendall, S., Lantin, M., Schiphorst, T., & Corness, G. Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance. Presence: Teleoperators and Virtual Environments 26.2 (2017): 97--110.
Antle, A., Corness, G., & Bevans, A. Balancing justice: exploring embodied metaphor and whole body interaction for an abstract domain. International Journal of Arts and Technology 6.4 (2013): 388--409.
Antle, A., Corness, G., & Droumeva, M. Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology 2.3 (2009): 235--254.
Intuition as a Parameter of Interaction Experience. Embodied Perspectives on Musical AI. (2022)
Valuing Embodied Knowledge: Teaching Technology to Dancers. Tish Dance and New Media Conference. (2017)
Bodies and Presence. The 2015 International Symposium on Electronic Art (ISEA2015). (2015)
The Interactive Arts and Media Department at Columbia College Chicago. The 2015 International Symposium on Electronic Art (ISEA2015). (2015)
Artist Presentation. #docyourworld, Conference on documentary practices. (2014)
Invited Speaker, Artist Presentation. Texas A+M Architecture and Visualization Department. (2014)
Us + It: Developing Performer-Computer Interaction with Agents in Performance. International Digital Media and Arts Association Conference (IDMAA2014). (2014)
Intuition as a Parameter for Interactive Performance. Kinesthetic Empathy: Concepts and Context. (2010)
The Illusion of Togetherness: Audience Kinesthetic Experience of Dance. Digital Resources in the Humanities and Arts Conference 2010 (DHRA2010). (2010)